Based in Costa Rica · Available Worldwide
Diego Chacón
3D MODELER & TEXTURE ARTIST
Selected work
Selected 3D projects
Personal work focused on 3D modeling, texturing, hard-surface design and character art.
About
Let me introduce myself
3D modeling, texturing and look development for film, VFX and games.
I’m Diego Chacón, a 3D Modeler & Texture Artist based in Costa Rica, specializing in hard-surface modeling, character work, texturing and look development for film, VFX and games. I’ve contributed to professional productions while continuing to develop personal work focused on strong design and production-ready detail. Available for remote opportunities and international collaborations.
Timeline
A decade of building worlds
A path built on craft, curiosity, and a refusal to settle.
Bachelor of Fine Arts
2009 – 2013
Royal Danish Academy of Fine Arts
Focused on image theory, spatial composition, and print-based media. Final thesis explored the relationship between cinematic framing and still photography.
Junior CGI Artist
2014 – 2018
Monolith Studio
Worked across brand campaigns, product visualization, and architectural renders for clients in fashion, real estate, and technology across Scandinavia.
Senior CGI Artist & Art Director
2018 – 2021
Vela Creative
Led visual direction on campaign work for international brands. Responsible for CGI production, art direction, and client creative strategy across Europe and North America.
Independent CGI Artist & Creative Director
2021 – Present
Before Tomorrow Studio
Solo studio. A small number of projects per year, each treated with full creative investment. Clients from fashion, technology, culture, and film.
Offerings
Let's bring your vision to life
Vision without craft is just an idea. Here are the things I offer to bridge that gap.
Voices
From the people I have created worlds with
A few words from brands and studios I have had the privilege of working with.












